So if I hit F7 to delete these keyframes, no animation happens. All the animation was done in the camera view when I took the drawing into the camera view to add these keyframes. He is just locked down, because it's a drawing. What does he look like in drawing view? In drawing view, nothing happens. I've got something on there showing multiple frames- Okay, so now we have this little guy coming in, and doing a very simple action.
So I've made this very simple little scene of a monster creature coming in, and let me switch off, I've got onion skin on, that's. We've drawn them, and in camera view they're transparent, and now we can use keyframes to tween them onto the screen, on the stage, where they can then interact, and move without us having to draw a million "in-betweens." So this is the power of the program. So to move these around on levels, it would be as though we have all these layers of characters. You can composite that on top of painted backgrounds, and other animation layers. In the camera view, your drawing is magically transformed onto a transparent sheet of cel, so that you can see through it, and then you can move it around the screen. If you want to see through it, you have to put on a backlight beneath it. You're drawing on a layer that's opaque, not transparent. So think of your drawing view as a physical drawing on a physical sheet of paper. So essentially, Toon Boom Harmony uses the metaphors that you would have taken from the original, classical, traditional period of animation when it was all done physically, on paper and sheets of cel.
Now we're going to look at the camera view, and the drawing view, and what's the big difference between them.